Mar 12 2010

Microsoft loses second Word patent appeal, on the hook for $240 million in damages

digg_url = ‘http://digg.com/world_news/Microsoft_loses_second_Word_patent_appeal’; And the intellectual property rollercoaster continues. Microsoft’s second appeal of that $240m judgment banning sales of Word with features infringing on i4i’s XML-related patents has been rejected, leaving the Redmond giant with a huge fine to pay atop its undoubtedly sky-high lawyer bills. The appeals court held that Microsoft was explicitly aware of i4i’s patents before implementing the relevant XML code into Word — undoubtedly because i4i had been selling an extremely popular XML plugin for years and had approached Microsoft about licensing it. Yeah, oops. Don’t worry, though, there shouldn’t be any consumer impact here: old versions of Word aren’t affected, and current versions of Word 2007 and Office 2010 don’t have the offending features. Still, Microsoft might be able to appeal yet again, depending on a panel ruling on the matter — at this rate, we’d expect it.

Microsoft loses second Word patent appeal, on the hook for $240 million in damages originally appeared on Engadget on Fri, 12 Mar 2010 08:54:00 EST. Please see our terms for use of feeds.

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Mar 12 2010

InstantAction streams full games to any web browser, gives indie developers a business model (video)

Look out, OnLive — you’ve got company. InstantAction is having their coming out party at GDC, and we stopped by for a lengthy chat about the technology, its future and the hopes / dreams of the company. Put simply (or as simply as possible), IA has developed a browser-based plug-in that allows full games to be played on any web browser so long as said browser is on a machine capable of handling the game. In other words, you’ll still need a beast of a machine to play games like Crysis, but the fact that you can play them on a web browser opens up a new world of possibilities for casual gamers and independent developers. You’ll also be notified before your download starts if your machine and / or OS can handle things, with recommendations given on what it would take to make your system capable.

Oh, and speaking of operating systems — games will only be played back if they’re supported on a given OS, so you won’t be able to play a Windows only title within a browser on OS X or Linux. Rather than taking the typical streaming approach, these guys are highlighting “chunking.” In essence, a fraction of the game’s total file size has to be downloaded locally onto your machine, and once that occurs, you can begin playing. As an example, we were playing The Secret of Monkey Island: Special Edition — which is the sole title announced for the platform so far, though Assassin’s Creed was demoed — within minutes, and since you’re curious, that’s a 2.5GB game, and we were on a connection that wasn’t much faster than a typical broadband line.

More after the break…

Continue reading InstantAction streams full games to any web browser, gives indie developers a business model (video)

InstantAction streams full games to any web browser, gives indie developers a business model (video) originally appeared on Engadget on Fri, 12 Mar 2010 07:00:00 EST. Please see our terms for use of feeds.

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Mar 12 2010

Vodafone’s Wayfinder is first victim of free smartphone navigation services

Back in January 2009, as Vodafone was preparing to close a £20 million ($30 million) deal to buy Swedish mapmaker Wayfinder, it was seen as a bold move from a carrier intent on entering the apparently lucrative market for location based services. Fast forward to the present day — past the bit where free Google Maps Navigation destroyed TomTom and Garmin share prices, and past the introduction of free turn-by-turn navigation to Nokia’s Ovi Maps — and you’ll find Wayfinder gently sobbing into a handkerchief as it permanently closes up its doors. Vodafone’s Anna Cloke gives us the reason for it with devastating concision:

“We could not charge for something that others gave away for free.”

So there we have it, the paid navigation services deathwatch has its first fatality, and it’s the unfortunate nature of the beast that plenty of others will be following suit, unable to resist the destructive effects of the free and ubiquitous services now on offer.

[Thanks, Chris]

Vodafone’s Wayfinder is first victim of free smartphone navigation services originally appeared on Engadget on Fri, 12 Mar 2010 05:18:00 EST. Please see our terms for use of feeds.

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Mar 12 2010

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache.

More after the break…

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

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Mar 11 2010

Darkworks SDK transforms 2D games into 3D games, no 3D TV required

Well, wouldn’t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces… and you don’t even need to buy a 3D television. We were briefed on the tech here at the show, and we’re told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we’re guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We’ll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.

Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.

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Mar 10 2010

Get Satisfaction Brings Customer Support to Facebook Pages

Today Get Satisfaction is bringing its popular social CRM tool inside Facebook Pages with Social Engagement Hub. The new app, created by Involver using the Get Satisfaction API, gives brands and businesses the ability to integrate the entire support experience into Facebook.

That means the Ask A Question, Share an Idea, Report a Problem and Give Praise functionalities are all present and commingling with the service’s intelligent question database so both customers and brand representatives have the ability to collectively tackle queries.

The Social Engagement Hub lives in its own tab inside the Facebook Page and can be fully customized, branded, and tweaked for a specific purpose or campaign. The most impressive part, though, is that all activity inside the hub is centralized on the Get Satisfaction platform, so no conversation is lost inside the Facebook experience and each one can be distributed across multiple environments (which allows for repurposing).

The application is currently being tested by a handful of brands (check out POM’s support tab), but the company is rolling it out to all interested businesses. The Social Engagement Hub is targeted to bigger brands, but coming this spring Get Satisfaction will roll a slightly scaled down version — minus customization — for small and medium business that will cost $99 per month in addition to the current paid plan.

Reviews: Facebook, Get Satisfaction

Tags: facebook, facebook page, get satisfaction, MARKETING, software

Mar 10 2010

EA Sports introduces Active 2.0 at GDC, complete with sensors galore

By and large, EA Sports’ Season Opener event here at GDC was underwhelming, but one glimmer of newness did manage to shine through. Nearly a year after Active hit stores (video after the break) and encouraged Wii gamers to drop those unwanted pounds before hitting the soft sand in the summer, the company has announced that Active 2.0 (a working title) is currently in development for Wii, PS3, iPod touch and iPhone. We’re told that a “new suite of fitness products” will be launching in the fall, with the Active 2.0 program delivering “true fitness results by featuring an innovative wireless control system powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity and a new online hub to track and share workout data.” Outside of that, details are nonexistent (like how exactly the iPod / iPhone components will factor into this equation), though we get the feeling that Xbox 360 owners may be left out of the party. Here’s hoping we’re wrong.

Continue reading EA Sports introduces Active 2.0 at GDC, complete with sensors galore

EA Sports introduces Active 2.0 at GDC, complete with sensors galore originally appeared on Engadget on Wed, 10 Mar 2010 01:04:00 EST. Please see our terms for use of feeds.

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