Mar 14 2010

Wii Fit push up bars make sense, but this one isn’t worth dollars

Push-up bars for the Wii Balance Board? Now that sounds like a fantastic idea — just the thing broad-shouldered individuals need to play Wii Fit without backstrain. Too bad this particular set of bars isn’t worth the plastic it’s printed from. The latest and greatest from the minds in the chintzy plastic peripheral industry, the $25 CTA Digital Wii Push Up Bar is held in place by only your weight and a few foam strips without reinforcement of any kind, meaning it could detach itself with any significant exertion. The only good that comes out of all this is an embarrassing video demonstration after the break, which features a pair of smiling humans pretending to have fun with the contraption. QVC, eat your heart out.

Continue reading Wii Fit push up bars make sense, but this one isn’t worth dollars

Wii Fit push up bars make sense, but this one isn’t worth dollars originally appeared on Engadget on Sun, 14 Mar 2010 11:52:00 EST. Please see our terms for use of feeds.

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Mar 12 2010

NPD: Xbox 360 wins US sales war in a downbeat February

The cosmos must clearly have approved of Microsoft’s actions over this past month, as today we’re hearing the Xbox 360 broke out of its competitive sales funk to claim the title of “month’s best-selling console” … for the first time in two years. Redmond’s own Aaron Greenberg describes it as the best February in the console’s history, with 422,000 units sold outshining the consistently popular Wii (397,900) and the resurgent PS3 (360,100 consoles shifted, which was a 30 percent improvement year-on-year). In spite of the happy campers in Redmond and Tokyo, the overall numbers for the games industry were down 15 percent on 2009’s revenues, indicating our collective gaming appetite is starting to dry up. Good thing we’ve got all those motion-sensing accessories coming up to reignite our fire.

NPD: Xbox 360 wins US sales war in a downbeat February originally appeared on Engadget on Fri, 12 Mar 2010 03:16:00 EST. Please see our terms for use of feeds.

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Mar 10 2010

Sony Answers Wii Remote with PlayStation Move

Sony has named its forthcoming PlayStation 3 motion controller “PlayStation Move.” The controller is Sony’s answer to Nintendo’s Wii Remote and Microsoft’s Project Natal for Xbox 360 — a way to use motion to play video games instead of (or at least in addition to) buttons.

The controller was originally announced at the E3 interactive entertainment conference last year, but it was not named. Since then people have simply called it “the PlayStation motion controller.” It’s good to have a name to work with even though it’s a straightforward one.

Move is expected to launch in fall of 2010, right next to Microsoft’s competing Project Natal peripheral for the Xbox 360. Both devices will use cameras to track movements, but the similarities end there. Move uses a spherical light, which is tracked by the camera in concert with internal sensors. Natal, on the other hand, uses 3D camera technology to track the entirety of the player’s body without a controller.

Sony plans to charge less than $100 for a package including Move, the PlayStation Eye camera and one game. The pitch: It’s far more accurate than Nintendo’s Wii remote, so it will appeal to hardcore gamers who play difficult games, not just casual gamers who enjoy party games.

The sensor controller will be accompanied by an attachment with an analog stick, just like the nunchuk that Wii owners attach to their Wii remotes.

Move will be supported by new games Ape Escape, Echochrome 2 and Tiger Woods PGA Tour 11, plus old games LittleBigPlanet, Flower and Resident Evil 5. Others are planned, too, including several made specifically for the controller: boxing game Dukes, family party game Move Party, high-def sports suite Sports Champions, Kung Fu game Slider and shooter The Shoot.

Here are some images of the controller, some screenshots from the planned games, and an embedded trailer from Sony.

Images

PlayStation Move Trailer

[img credit: Kotaku]

Update: Sony blogged about PlayStation Move, adding tons of details and images. We’ve added the info here.

Tags: GDC, gdc-2010, motion controls, nintendo wii, playstation 3, playstation move, sony, video games, wii remote

Feb 12 2010

Riiflex Wiimote dumbbells cease being a joke, now on sale

You know, we were surprised these Wii Remote appendages actually made it to the pre-order stage way back in April of last year, a feeling which slowly dissipated as they failed to make it out to real retail. Until now. The 2lb / 1kg Riiflex sleeves for your Nintendo-approved wand are ready to purchase, starting at a cent under $30, though the 5lb variety promised earlier is yet to make an appearance — perhaps it’s become yet another victim of the harsh, cutthroat economics of the Wii peripheral business. Anyhow, if you wanna take your Wii Fitness to the next level, the source link will get the set of two to your door with free delivery, though it might be a bit late in helping you shape up for V day.

Riiflex Wiimote dumbbells cease being a joke, now on sale originally appeared on Engadget on Fri, 12 Feb 2010 10:07:00 EST. Please see our terms for use of feeds.

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Feb 10 2010

Netflix: lack of HD streaming ‘no loss’ for Wii owners

Let’s see if we can’t come up with a small list of things that would be, quite frankly, overkill in a modern game console / video streaming device. Color? You know, some of the best films ever made were in black and white. Audio? Just a distraction, really. HD? Available on damn near every new TV, sure, but don’t you think it’s a bit… much? Nintendo’s Reggie Fils-Aime does, obviously, as does Netflix — at least according to an interview recently posted on The Wiire. Indeed, the company’s VP of Corporate Communications Steve Swasey goes so far as to say that “the HD experience at Netflix Instant Watching isn’t that overwhelming. It’s a little bit underwhelming. So the Wii folks aren’t going to miss that much.” Y’know, it’s not every day that we hear a company downplay its own product, but we suppose that the man should throw a bone to the twenty-six million homes in America who already own the console. He goes on to say that “the vast majority of content that is available for streaming through Netflix is not HD content. So, there is really no loss for the Wii consumer.” Besides, “PS3 and Xbox users have 1 in 17 titles available in HD, and it’s streamed in 720… it’s not in 1080, and it’s not in 5.1 surround sound or anything.” Sure, Swasey — anything can make sense if you explain it. Well, almost anything.

Netflix: lack of HD streaming ‘no loss’ for Wii owners originally appeared on Engadget on Wed, 10 Feb 2010 10:26:00 EST. Please see our terms for use of feeds.

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Feb 9 2010

Nintendo’s Miyamoto casually references new hardware, MotionPlus games

Do you think non-disclosure agreements apply if you’re one of the guys who built the company you represent? Probably not, as evidenced by Shigeru Miyamoto, who recently took the opportunity — while receiving an award, no less — to blab about forthcoming hardware and games based around the MotionPlus peripheral. There wasn’t much content to his mentions, beyond us now knowing that he’s actively engaged in the design of multiple games outside of the next Zelda iteration, but this is the firmest confirmation yet that the Wii is set for a Wiiplacement. Parsing this with earlier comments from Miyamoto-san would suggest the company will be looking to optimize its present formula (maybe with a touch of HD?) rather than revolutionize what is already a wildly successful console. Until then, let’s just be happy that one of gaming’s patriarchs is still going strong and dropping crumbs of knowledge for us undeserving earthlings.

Nintendo’s Miyamoto casually references new hardware, MotionPlus games originally appeared on Engadget on Tue, 09 Feb 2010 03:37:00 EST. Please see our terms for use of feeds.

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Jan 28 2010

Nintendo said Ninten-no to Project Natal in 2007?

Great balls of console wars fire! A top-level Nintendo insider has revealed that the motion-controlled gaming setup we now know as Project Natal was offered to the Japanese company way back in 2007 and promptly turned down because it was considered too expensive. We’re told this decision came from supremo Satoru Iwata himself, who was worried about latency and the purported inability to sell it at “mass-market prices.” This implies, of course, that 3DV Systems was fully responsible for Natal — which Microsoft staunchly denies — but CVG seems to consider its informant’s words to be beyond suspicion. All we know for sure is that the stuff’s coming, and awkwardness at house parties is about to reach a whole new level.

Nintendo said Ninten-no to Project Natal in 2007? originally appeared on Engadget on Thu, 28 Jan 2010 07:19:00 EST. Please see our terms for use of feeds.

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