An Onslaught of Tablets Coming This Year
You think the iPad will be the only tablet we’ll talk about in 2010? Not even close. According to Arm’s Worldwide Mobile Computing ODM Manager Roy Chen, we can expect as many as 50 tablets before the year’s end.
“The first tablet devices will launch in the second quarter by [mobile network] carriers. You’ll see a lot more in the third quarter,” said Chen. He declined to name specific companies that will launch the tablets, but he did say some of the top 10 telecoms will launch a tablet. Arm also displayed a taste of what’s to come at the Taipei news conference, showcasing two tablets running Android.
As a company that creates chips for many of these tablets, Arm must have a good idea about the number of devices we’re likely to see this year. Still, 50 sounds like a lot. iPad generated a lot of buzz, and it may have even created an entirely new market. If iPad is destined to fail, however, it’ll probably take most of these new tablets with it.
Reviews: Android

Over 50 ARM-based tablets launching this year
While the verdict is still out with regard to consumer appetites for a 3rd portable computing device, PC makers are betting the farm on consumer interest in tablets that fill the gap between small-screened smartphones and bulky (by comparison) netbooks/laptops. We’ve already seen an uptick in tablet devices on display at the big CES and CeBIT trade shows, now tablet and MID device vendors look ready to blow out Computex when it kicks off on June 1st in Taipei. According to Roy Chen, ARM’s ODM manager for worldwide mobile computing, more than 50 ARM-based tablet PCs will launch in 2010 starting in Q2 with “a lot more” landing in the third quarter — a date that just happens to line up with the most optimistic Chrome OS launch schedule. ARM’s seeing so much interest that it had to rent additional floor space to show off the devices. Chen said that many of the tablets are slated for China although all of the world’s top 10 carriers have signed up as well. ARM was showing off two Android based tablets at the press event, including the 7-inch Compal device (pictured above) we gave a whirl at CES. Let’s just hope that tablet makers have plans for some compelling content and service hook-ups with a focus on the user experience — 50 near-identical slabs of touchscreen computing won’t generate much enthusiasm around here.
Over 50 ARM-based tablets launching this year originally appeared on Engadget on Wed, 10 Mar 2010 05:38:00 EST. Please see our terms for use of feeds.
Freescale’s 7-inch tablet runs Android, Chromium OS or Linux, costs $200 (video)
Remember the $200 smartbook reference design that we saw at CES this year? Well, it’s back, it’s holding on to that same price and 7-inch enclosure, but this time it’s also showing off an expanded OS compatibility. Adapting the open source Chromium OS and another Linux variant to the ARM architecture of the prototype device was apparently not much of a hurdle for Freescale, who has an Android option in the works as well and claims to be just optimizing and enhancing the user experience at this point. Presumably one of the enhancements will be the installation of a capacitive touchscreen as the present demonstration requires either a mouse and keyboard or a resistive torture test to operate, but we’ll accept the company’s explanation that this is just a proof of concept and not the final product. Slide past the break to see some HTML5 video running on this bargain bin tablet, and hope that your friendly neighborhood OEM picks these designs up for some retail action.
Continue reading Freescale’s 7-inch tablet runs Android, Chromium OS or Linux, costs $200 (video)
Freescale’s 7-inch tablet runs Android, Chromium OS or Linux, costs $200 (video) originally appeared on Engadget on Tue, 09 Mar 2010 05:36:00 EST. Please see our terms for use of feeds.
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The apocalyPS3 ends in global resurrection, ARM chip at fault
The early belief that the PSN was spreading a brickitis infection to PS3s around the world has turned out to be not quite accurate. Yes, PSN was inaccessible over that extremely stressful day (for PS3 owners, the rest of us have been quite fine, thank you), but we’re hearing from Eurogamer that the villain in this story was an ARM chip inside the console — the very same one, in fact, that led to a few Zunes losing their minds back in 2008. The big problem here was simply a bit of hardware that couldn’t get its bearings straight after expecting 2010 to be a leap year, and the arrival of March 1 “fixed” everything for all eight affected PS3 SKUs (of a total of eleven). That leaves Sony with four years to make sure this problem isn’t heard from again, and if it doesn’t, we’ll be placing blame for the real 2012 apocalypse firmly on Howard Stringer’s shoulders.
The apocalyPS3 ends in global resurrection, ARM chip at fault originally appeared on Engadget on Wed, 03 Mar 2010 04:17:00 EST. Please see our terms for use of feeds.
Skinput: because touchscreens never felt right anyway (video)
Microsoft looks to be on a bit of a hot streak with innovations lately, and though this here project hasn’t received much hype (yet), we’d say it’s one of the most ingenious user interface concepts we’ve come across. Skinput is based on an armband straddling the wearer’s biceps and detecting the small vibrations generated when the user taps the skin of his arm. Due to different bone densities, tissue mass and muscle size, unique acoustic signatures can be identified for particular parts of the arm or hand (including fingers), allowing people to literally control their gear by touching themselves. The added pico projector is there just for convenience, and we can totally see ourselves using this by simply memorizing the five input points (current maximum, 95.5 percent accuracy), particularly since the band works even if you’re running. Make your way past the break to see Tetris played in a whole new way.
Continue reading Skinput: because touchscreens never felt right anyway (video)
Skinput: because touchscreens never felt right anyway (video) originally appeared on Engadget on Tue, 02 Mar 2010 04:27:00 EST. Please see our terms for use of feeds.
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Skinput: because touchscreens never felt right anyway (video)
Microsoft looks to be on a bit of a hot streak with innovations lately, and though this here project hasn’t received much hype (yet), we’d say it’s one of the most ingenious user interface concepts we’ve come across. Skinput is based on an armband straddling the wearer’s biceps and detecting the small vibrations generated when the user taps the skin of his arm. Due to different bone densities, tissue mass and muscle size, unique acoustic signatures can be identified for particular parts of the arm or hand (including fingers), allowing people to literally control their gear by touching themselves. The added pico projector is there just for convenience, and we can totally see ourselves using this by simply memorizing the five input points (current maximum, 95.5 percent accuracy), particularly since the band works even if you’re running. Make your way past the break to see Tetris played in a whole new way.
Continue reading Skinput: because touchscreens never felt right anyway (video)
Skinput: because touchscreens never felt right anyway (video) originally appeared on Engadget on Tue, 02 Mar 2010 04:27:00 EST. Please see our terms for use of feeds.
Apple’s A4 chip: less is more?
Although early erroneous reports placed Apple’s custom A4 chip at the leading edge of ARM-based design, things are slowly falling back to earth. First, we learned that the graphics subsystem was almost certainly the same PowerVR SGX component found in the iPhone, and now Ars Technica reports that the actual CPU is the familiar single-core Cortex A8 also found in Apple’s handset. That makes the A4 seem an awful lot like an tightened-up, overclocked iPhone 3GS chip, which makes sense, seeing as it was actually in production in September of last year. So why the need for a custom part? The answer may well be efficiency and power savings: by cutting out extraneous Cortex A8 features and I/O that go unused in the iPad, Apple can further reduce the A4’s size and energy draw — which could be why Steve Jobs said the iPad’s chips “use hardly any power.” That might not make a huge difference when tied to a large LCD in a device like the iPad, but Ars speculates that this strategy combined with some of P.A. Semi’s dynamic power optimization tech could result in a hyper-efficient chip for the iPhone somewhere down the line. That would certainly be interesting in the future — but right now we’ve got the A4, and we can’t wait until the end of the month to properly put this thing through its paces.
Apple’s A4 chip: less is more? originally appeared on Engadget on Mon, 01 Mar 2010 12:37:00 EST. Please see our terms for use of feeds.





